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Old Nov 21, 2007, 04:02 PM // 16:02   #1
Ascalonian Squire
 
Join Date: Aug 2007
Profession: W/Mo
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Default Abaddon's gate as a Warrior

What are good skills to bring as a warrior for this mission? I've tried 3 times with heroes/hench and we usually get wiped the second time we try to bond abaddon trying to kill the center monoliths. I am not sure if its a torment claw thats getting to the caster or what. Any tips on what skills could benefit a warrior?

Thanks...
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Old Nov 21, 2007, 05:35 PM // 17:35   #2
Frost Gate Guardian
 
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Guild: Blade of Souls [BoS]
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Your tactics will make more difference to success than your warrior build, but bringing conditions (particularly degen) is probably helpful.

With regard to tactics: listen for the torment claw (they make a distinctive sound). When one appears - immediately target it ahead of anything else you're fighting - interrupt torment slash (LB gaze is probably the best skill for this).

Bring a couple of partywide condition removals (you could go secondary paragon and bring cautery signet, and maybe a monk hero with martyr or extinguish). Disable your hero's condition removal and trigger it manually only. If you have 2 you can alternate using them on words of madness (the skill that knocks down and dazes everyone), and shouldn't have any major problems from it.

For the rest of the mission you just want to concentrate on only fighting one group of monoliths at a time. The only tricky part is when abaddon turns invulnerable. You want to anticipate this a couple of secs ahead, and FLAG your team back to one of the rear monolith spawn sites (they won't go quick enough if you just call target and run for some reason). If you don't anticipate and pull back early (probably just while Abaddon is still vulnerable), you won't be fast enough to avoid fighting the centre and one of the rear groups at the same time.

Hope this helps.
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Old Nov 21, 2007, 06:28 PM // 18:28   #3
Ascalonian Squire
 
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Thanks, my warrior is using Cautionary Signet, I think what I need to do is disable certain skills from the monks so they can concentrate on healing. Also, I've been retreating to the bridge maybe I should try retreating to one of the side monoliths. Also, anticipating when Abaddon will be invulnerable can be tricky. Thanks for the feedback.
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Old Nov 21, 2007, 09:19 PM // 21:19   #4
Frost Gate Guardian
 
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The best way to time it is this, when he becomes vulnerable, immediately hit lightbringers gaze, by the time it recharges and you fire it off a second time, immediately start retreating to one of the sides. Abaddon has no natural healing, so it doesn't really matter how far you retreat.
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Old Nov 21, 2007, 10:44 PM // 22:44   #5
Forge Runner
 
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Do all your party members have over 450 health?

I ask because once we had a warrior with 390 health, who would go down in one hit.
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Old Nov 22, 2007, 01:23 AM // 01:23   #6
Forge Runner
 
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Guild: Astral Revenants
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Quote:
Originally Posted by chillpill_2u
Thanks, my warrior is using Cautionary Signet, I think what I need to do is disable certain skills from the monks so they can concentrate on healing. Also, I've been retreating to the bridge maybe I should try retreating to one of the side monoliths. Also, anticipating when Abaddon will be invulnerable can be tricky. Thanks for the feedback.
Cautery lol

Getting rid of Daze is the most important part of the mission.

I took a Me/P with Cautery and 2 Savannah Heat eles for Abaddon.
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Old Nov 22, 2007, 01:59 AM // 01:59   #7
Furnace Stoker
 
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Conditions? Is Abaddon actually subject to them? I thought basically everything except raw damage had a duration of 0 on him...

Anyway, for the team attacking him: Party-wide condition removal and heals will help a lot. Specifically for the Warrior, if you don't have a Fall Back! Paragon, Charge might be a good elite (do at least try to have some means of increasing speed) - and if you have an Elementalist secondary, the more Wards of Stability you have in the party, the better. Reliable self-healing - Healing Sig over Lion's, given a choice, so you're not beholden to adrenalie.

Otherwise, make sure you have the ability to deliver as big a parcel of damage as possible in the window of opportunity.
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Old Nov 22, 2007, 04:54 AM // 04:54   #8
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Yes he is, he took his deep wound for the full boss duration
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Old Nov 22, 2007, 06:53 AM // 06:53   #9
Lion's Arch Merchant
 
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may be you can take a necro hero or some one with [skill]grenth's balance[/skill] to accelerate his death.
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Old Nov 22, 2007, 06:57 AM // 06:57   #10
Lion's Arch Merchant
 
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and if the monks in your group can bring [skill]healer's boon[/skill] and [skill]heal party[/skill], that will be very nice.

p/s- the healer's boon description here is obsolete....
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Old Nov 22, 2007, 05:25 PM // 17:25   #11
Krytan Explorer
 
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I have h/h'd (Masters) this mission several times, and the winning team composition varies. Different henches and heroes. This mission is more about tactics than hench selection, I think.

Basically, I bring ranged DPS and NO ranger pets (ever!)* and at least two healers. Some interrupting is good for the Torment Claws. My warrior is skill equipped for damage, interrupting (the Claws), and Defy Pain or something similar for general tankishness.

1. I enter, cross bridge, and clear 2 monoliths on the left (as you face Abbie).
2. I swing wide (so as not to aggro the middle monoliths) and kill the 2 monoliths on the right.
3. Then I kill the middle monoliths.
4. Then I attack Abbaddon with ranged dps. (No running into his big Maw, tyvm.)
5. When Abby comes back online (there is a distinctive noise he/it makes), run like a beast (flagging henches to that corner as well) to the far left side, where those first 2 monoliths spawn. If you or your team aggro the middle respawned monoliths, you waited too long.
6. Wash rinse repeat. It works like a charm.
7. The only other thing is to always ALWAYS stop attacking everything else if a Claw appears. These do devastating damage and are top priority. (Just watch for red dots that appear suddenly. )

Again, the priority for me is to get my team to the far corner (point 5) before all the monoliths respawn, to used ranged damage (so you have less far to run), and to get the Claws ASAP. It may take a while to get the "time-to-run" timing just right (better to run too soon than to aggro all of the monolith respawns...). I usually turn the camera or have the retreat spot hench flag primed and ready to go even while the group is fighting Abbadon. (The temptation is to think, "Oooh, Abbie is still vulnerable, I can't leave just yet!" and then you end up dealing with four monoliths instead of two, plus possibly 1 to 2 Claws as well.)

Now, if only Shiro in Factions was this easy... :/

[*Ranger pets tend to die in Abbie's face, get rezzed, and then aggro all the monoliths on their way back to their master. I'm not against pets, normally, just ones that try to get me killed. ]

Last edited by tmr819; Nov 22, 2007 at 05:53 PM // 17:53..
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